“Is she someone you want to be a little chummy with, or a little flirty with, or standoffish towards? It’s completely up to the player, which I find really fascinating.” But not having that with Delilah, I think it opens up a whole realm of possibility for how you decide you want to interact with her. “I think all too often you’re introduced to a character and you’re supposed to feel love at first sight or disgust at first sight or whatever they want you to feel based on how the character looks. “I feel like it gives the player the freedom to decide how he feels about her based on conversation alone,” Jones said. You won’t see a picture, video feed or any other physical representation of her you’ll only have her voice to go on. Chiming in from her vantage point perched on a nearby mountaintop, Delilah is but a voice crackling in over a walkie-talkie. “You know, in a world where we are increasingly cutting ourselves off from people, to have a gameplay experience be about your relationship with this unseen character… I think it’s really beautiful.”ĭelilah is very much an “unseen” character. “I think it’s really beautiful,” said Jones speaking to Hardcore Gamer. In a very real sense then, Delilah - and by extension, voice actor Cissy Jones - is Firewatch. From her watchtower, Delilah is the lens through which the player sees the world of Firewatch: objectives, tutorials, advice, dialogue, backstory - most of it comes from Delilah. Players will steer Henry’s conversations with Delilah, following up on threads that interest them or letting the ones that don’t simply fall to the wayside.
Stationed in her own lookout tower several miles away is Delilah, who quickly becomes Henry’s - and therefore, the player’s - sole point of contact in sleepy Shoshone National Forest. In many respects, the story of Firewatch is the story of the player’s relationship with Delilah.įirewatch, developed by Campo Santo, puts players in the shoes of volunteer fire lookout Henry on his first day on the job.